Apple removed support for my old hack (which wasn’t so much a hack as a correct usage of the spec) in iOS 4.2, as I thought they might. Check out my resume, and follow me on Twitter! Easy, huh? Easily fixed.
The basic premise of this hack is that you can load the audio before playing it – if the audio is loaded, a call to play will play it, interaction or no. Now your audio will hide and autoplay for every iOS user who visits your site. Syntax:
Below example illustrates the autoplay attribute in HTML: Example: Here is the most basic use of the HTML tag: On this example it loads a .mp3 file from your webserver and plays it.. Notice the autoplay attribute which is used to play audio files automatically. First, of course, you’ll need to add the audio tag in your html. Don’t forget to hide your audio tag in a div with display:none. Now that that’s out of the way, here’s how you do it again. I’d be surprised if there was a way around this – perhaps Apple, or indeed the W3C, will implement a “This site would like to hurt your ears” warning, similar to the way it does for Geolocation. In HTML Attributes, New. (Listen To Find Out!) The text between the and tags will only be displayed in browsers that do not support the element. Next, the javascript. A little bit of CSS will fix that for you. Okay, calm down. Check out my resume, and follow me on Twitter! A sprinkle of Javascript. It’s not precisely autoplaying, but it works on more recent versions of iOS. In fact, so simple that I’d expect it to stop working at any moment. Keith here again, as promised. Bounce is now available, for free, on Zune marketplace. This is a fairly standard audio tag. Want to just see it in action? Simple stuff, really. Using to Insert an Audio Element on Your Website. In my opinion, the likeliest is a scroll. This, again, is so simple that even I could do it. For most pages, the user will have to scroll. Keith here again, as promised. The current version contains some game-play bugs but an […], looks like they broke it again in iOS 5 ;(. Users hate it. Hello again. Learn more. The browser will choose the first source it supports. I'm currently a Computer Games Development student at Carlow IT. This is a fairly by-the-book usage of the spec. Simply hide the div that contains the audio tag with css, like so: And that’s it! Let me start this article the same way I started my previous article about this topic: don’t autoplay audio. Let me start this article the same way I started my previous article about this topic : don’t autoplay audio . The thing is, you still need interaction to load the audio. I use autoplaying ogg files on a certain 403 page mod_security returns if a user is acting suspiciously. This has been confirmed as working on iOS 4.3 on my iPhone, and iOS 4.3.1 on iPad. Attribute of Damn. Recently, I’ve needed support for hidden audio for a geolocation-based alarm (the article for it is going up very shortly also). We earn a referral fee for some of the services we recommend on this page. Autoplaying audio is the worst thing on the web and nobody will visit your site if you play audio without permission. The current version contains some game-play bugs but an […]. For my needs, this is perfect – the user must click (tap) on a map to set the alarm. Here’s the recent article: http://flax.ie/how-to-get-hidden-autoplaying-html5-audio-on-ios-now-with-added-hackiness/. Autoplaying audio, especially hidden autoplaying audio, is a terrible idea. This is a fairly standard audio tag. I am here today to talk about setting up objects in XNA using data read from .XML files. Apple even say it themselves, in the Safari documentation, that it’s not possible to have autoplaying audio on iOS. I believe that is a perfectly good reason to use autoplaying music. There are many evil, evil ways you could make your users incite hellish sounds upon themselves. Autoplaying audio is the worst thing on the web and nobody will visit your site if you play audio without permission. Let me reinforce, though: if you do this without warning, nobody will visit your site and your dog will run away. My newer solution is to take any tap event from the user as an indication to load audio.